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OpenGL & Vulkan Podcast

Kai Niklas - deCode

All Topics related to 3D Programming with OpenGL, OpenGL ES 2.0 / 3.0 , WebGL and the new Vulkan API will be discussed in this Podscast. Kai Niklas ( www.decode.ro ) will explain the concepts of modern 3D Development in small portions. Visit www.opengl2go.net for more Infos.

TechnologyInglés

Episodes

Ordered by publication date.

May 3, 2018

013 - Proof of life & some simple tricks

Mar 30, 2016

012 - Framebuffer and SSAO

Jan 30, 2016

011 - Lights and Shadows

Dec 14, 2015

WS02 - Workshop OpenGL for beginners Part 3 - Shaders

Dec 7, 2015

010 - WebGL 3D in your Browser

Nov 27, 2015

WS01 - Workshop OpenGL for beginners Part 1

Nov 19, 2015

009 - The OpenGL Render Pipeline with guest Robert Menzel

Oct 29, 2015

008 - Textures, lets get started

Oct 25, 2015

007 - Shaders in more detail

Oct 17, 2015

006 - Introduction to Shaders

Oct 14, 2015

005 - VULKAN - Part I.

Oct 10, 2015

004 - OpenGL Primitives and how to draw from Arrays.

Oct 9, 2015

003 - Your First Window With OpenGL Context. With FreeGLUT & GLEW.

Oct 8, 2015

002 - What is OpenGL & how does it work ?

Oct 5, 2015

001 - Welcome to the 3D World

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