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Unlocking Games

Chad Haefele & Brandon Carper

A show about social impact games and how they provide a new way to explain the things you care about. Every week we cover how a game applies (or misses) the lessons of our work and research in instructional design and user experience. You'll always learn practical tips applicable to your own work. We're both lifelong gamers with a deep love of both classic and modern games - we know what works and what doesn't.

Episodios

Ordenados por fecha de publicación.

3 abr 2017

Episode 26: Being Big Brother in Orwell

31 mar 2017

Episode 25: We Wanted to Be Chicago

17 feb 2017

Episode 24: Getting Punched by Interesting People in This War of Mine

3 feb 2017

Episode 23: Naked in the Desert on the Migrant Trail

20 ene 2017

Episode 22: Freezing Rain and Dysentery on the Voter Suppression Trail

6 ene 2017

Episode 21: Agents and Avatars in Final Fantasy XV

30 dic 2016

Episode 20: Putting Console Controllers on Your Resume

23 dic 2016

Episode 19: Boom, Headshot!

16 dic 2016

Episode 18: The Power of Not Believing in Yourself: Part 2 (Self-efficacy and Bloodborne)

9 dic 2016

Episode 17: The Power of Not Believing in Yourself – Part 1 (Self-efficacy and Dark Souls)

2 dic 2016

Episode 16 – Accessibility is Better for Everyone

25 nov 2016

Episode 15 – Synthesizing and Salvaging Discovery Learning

18 nov 2016

Episode 14 – Adventure Games and Discovery Learning Gone Crazy

11 nov 2016

Episode 13 – Discovery Learning in The Vanishing of Ethan Carter

4 nov 2016

Episode 12: User Testing and Moral Choices in the Bioshock Series

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